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PTEI 2.5





First PTEI 2.5 Release Video!
Alright guys, I've done a lot of work the past few days with PTEI2.5. The largest portion of what I've done is double the amount of weapons in the game.

Now, Colt can fight with a Desert Eagle, MP5, P90, UZI, MAC-10 x2, AK-47 and the Panzerfaust.

Now, all the weapons are currently fully playable. New sound effects and a few new animations have been added as well. The game has never sounded more awesome, especially with a large subwoofer like I have. laughing

The prices of the weapons have been reconfigured, and the game itself will be more challenging to obtain a better weapon as you progress. Also, I don't consider the new levels bonuses anymore. It is like a new game entirely. Also, since the platform is RM2K3, I'm thinking of adding some numerical commands (using the keys 1, 2, 3 ect) for some extra colt specials, stay tuned for those. In the mean time, check out this badass video.


P.S. Don't ask how long it took to code the panzerfaust system. laughing
Posted on 28 Nov 2007 by black_mage#1

This just rapes my game 100%..
Technically its your game also lol.
Posted on 29 Nov 2007 05:44 pm by CAuTiioN

No Caution, after all, I DID design the original menus and systems, so I kind of know how I exactly how the code works.

Like I said, if you need any help with understanding code, let me know!

If you think that is cool, wait till you see what I have planned next.
Posted on 29 Nov 2007 07:03 pm by black_mage#1

Panzerfaust = T3h 4WESOME!!!!

Sorry about that :P, but seriously... that Panzerfaust is completely awesome! The way it shoots is ingenius. I never expected this... Damnit everytime you show more of PTEi2.5 the more and more I want to play it.

Which should be a good think wink
Posted on 30 Nov 2007 01:34 am by colt

Oh god, whats going to happen next ><..
Posted on 30 Nov 2007 02:31 pm by CAuTiioN

Thanks for the comments guys! laughing
Posted on 01 Dec 2007 02:48 pm by black_mage#1

This looks fucking great.
Will there be any more weapoms, and more levels?
Seriously this is completly RAD.
Posted on 03 Dec 2007 04:38 pm by N.Snake

And by that of course I meant "O.O"

Accidently clicked "Add My Comment" before I was finished =|.

Wow, just...wow.
Now if only it were to come out soon tongue
Posted on 03 Dec 2007 10:24 pm by O.O

That's fucking awesome! I actually had an idea for a targeted rocket like that, but you would have to be facing the enemy you want to target and they would have to be on screen.
Nice work! smile
Posted on 06 Dec 2007 07:23 pm by dethmetal

Holy Crap!

You guys just keep inspiring me more and more. I love the new systems, and that panzerfaust is awesome!

Just don't forget about Blessed One, BM#1, I'm looking forward to that.

RPG Makers, UNITE!
Posted on 20 Dec 2007 09:47 am by SGG

This is of course awesome! Was there anything hard in making panzerfaust? All I see was checking if there are living enemies close to hero, changing targets and firing :P

By the way, I want You to know one thing. I have played PTEI2 and the thing that made me nuts was when I died at end of level and I had to watch these boring (boring when watched second time of course :P ) movies from again! Please made some skip movie feature or something... Reply so I will know you have read it :P

Thanks and regards
Posted on 06 Jan 2008 07:04 am by Someone...

Well we do read the comments, we're alwasy curious to know what people have to say.

A movie skip function could be usefull, what I do know for sure is that PTEI2.5 has extra checkpoints during levels. So you won't need to restart from the beginning ever again. Instead of all the "boring" movies, you might just have to see one. wink
Posted on 12 Jan 2008 02:05 pm by Colt

Panzerfaust is a nice piece of shit.
I'm interesed how to make rotating rockets.I have some idea about pokemon evil inside 2.5: Place the little shops with ammo for the levels. Make guns endless. This will be like counter life mod for half-life( I think the best way to increase playability).Give an option to break the cut-scenes and change a music for hard and funny tracks like contra force music, mdk 2 music.Mgs tracks is too "sad" style for your very fast and hardcore game.If you want i can
change music in your new project PTEI2.5 Send it on my mail-box.
Posted on 17 Jan 2008 03:44 pm by X-Tech

There is one more thing. Sound of the
crushed pokemons "YYYaaaaaaaaaaaaaa" is to long.I think the ff7 crush-sound will be much better because is not a voice but great damage-sound. I'd like your game because i hate pokemons. PTEI forever !
Posted on 17 Jan 2008 03:53 pm by X-Tech

Hey X-Tech. Join the forums and post any sounds or music you would like to appear in PTEI 2.5. I will put them in, and give you full credit!

Your bud, bmage. smile
Posted on 18 Jan 2008 01:46 pm by black_mage#1

Thanx.I will do it.Pleasure is by my side.
Posted on 20 Jan 2008 02:01 pm by X-Tech

One more...How long you spend to build
the panzerfaust system ? tongue
Posted on 20 Jan 2008 03:41 pm by X-Tech

I thought I said, don't ask! tongue laughing

But yeah, it took a good few solid hours of RM2K3ing to get it to work properlly. I ran into a lot of bugs along the way. At one point, I thought it was RM2K3 that was causing these bugs, but little to my knowledge, simple variable mistakes lead to it's demise.

But I've tested it along with every other new weapon, and everything works flawlessly. Now ontop the next steps of PTEI2.5! =D
Posted on 21 Jan 2008 04:12 pm by black_mage#1

Jesus christ! I leave for a while and come back, and you've got totally fucking awesome new systems in place...

...Excellent work, man.
Posted on 07 Apr 2008 07:36 am by Nath

That coding must have taken you ages... Really, that aim animation, the flying rocket, and so on...

Nice work! You're getting freaking experienced with RPG Maker 2003.
Posted on 19 Mar 2009 07:45 am by Ara

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